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AI Insights · Timothy · April 2022

Top 5 Casual Games on Android in Oceania - Q1 2022

Explore the performance of the top 5 casual games on the Android platform in Oceania for Q1 2022, including insights on weekly downloads, revenue, and active users.

Top 5 Casual Games on Android in Oceania - Q1 2022

In Q1 2022, the top 5 casual games on the Android platform in Oceania showcased notable performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at how these games fared over the quarter.

Lightning Link Casino Slots from Product Madness saw a peak in weekly revenue at approximately $480K during the week of January 10. Weekly downloads reached their highest at around 9K in the week of January 24. The game maintained a relatively stable number of weekly active users, starting at around 71K and ending the quarter at approximately 66K.

Cashman Casino Slots Games, also from Product Madness, experienced fluctuations in weekly revenue, with a peak of around $267K in the week of January 10. Weekly downloads were consistent, averaging around 2.5K to 2.8K. Weekly active users remained steady, starting at approximately 34K and ending the quarter at around 31K.

King’s Candy Crush Saga exhibited a peak in weekly revenue at about $232K during the week of February 21. Weekly downloads varied, peaking at around 6.3K in the week of January 10. The game maintained a high number of weekly active users, starting at approximately 102K and ending the quarter at around 101K.

Coin Master from Moon Active saw a significant increase in weekly revenue, peaking at around $254K in the week of March 21. Weekly downloads showed a consistent upward trend, reaching around 7.8K in the same week. The game’s weekly active users also rose, starting at around 24K and ending the quarter at approximately 32K.

Slots: Heart of Vegas Casino from Product Madness demonstrated a steady weekly revenue, peaking at approximately $176K in the week of March 21. Weekly downloads were consistent, with a slight decline towards the end of the quarter, starting at around 3.8K and ending at approximately 2.7K. The game’s weekly active users started at around 14K and ended the quarter at approximately 13K.

For more insights and detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022